FadeInOut
Hierarchy
- Transition
- FadeInOut
Index
Constructors
Properties
Accessors
Methods
- addChild
- addComponent
- addTag
- addTemplate
- clearComponents
- clone
- emit
- get
- getAncestors
- getComponents
- getDescendants
- has
- hasAll
- hasAllTags
- hasChild
- hasTag
- isKilled
- kill
- off
- on
- onAdd
- once
- onEnd
- onInitialize
- onPostUpdate
- onPreUpdate
- onPreviousSceneDeactivate
- onRemove
- onReset
- onStart
- onUpdate
- removeAllChildren
- removeChild
- removeComponent
- removeTag
- reset
- unparent
- updateTransition
Constructors
constructor
Parameters
options: FadeOptions & TransitionOptions
Returns FadeInOut
Properties
publicinherited_componentsToRemove
readonlyinheritedblockInput
publicinheritedchildrenAdded$
publicinheritedchildrenRemoved$
color
publicinheritedcomponentAdded$
publicinheritedcomponentRemoved$
publicreadonlyinheritedcomponents
Current components on the entity
Do not modify
Use addComponent/removeComponent otherwise the ECS will not be notified of changes.
publicinheritedcomponentValues
readonlyinheriteddirection
publicinheriteddone
readonlyinheritedduration
readonlyinheritedeasing
publicinheritedevents
Listen to or emit events for an entity
inheritedgraphics
readonlyinheritedhideLoader
publicinheritedid
The unique identifier for the entity
publicinheritedisActive
Whether this entity is active, if set to false it will be reclaimed
readonlyinheritedlegacyEasing
publicinheritedname
publicinheritedscene
The current scene that the entity is in, if any
screenCover
publicinheritedstarted
publicinheritedtagAdded$
publicinheritedtagRemoved$
inheritedtransform
Accessors
publicinheritedactive
Whether this entity is active, if set to false it will be reclaimed
Returns boolean
Whether this entity is active, if set to false it will be reclaimed
Parameters
val: boolean
Returns void
publicinheritedchildren
Get the direct children of this entity
Returns readonly Entity<any>[]
inheritedcomplete
Returns boolean
inheriteddistance
Returns number
publicinheritedisAdded
Returns boolean
publicinheritedisInitialized
Gets whether the actor is Initialized
Returns boolean
publicinheritedparent
Returns Entity<any> | null
inheritedprogress
Returns a number between [0, 1] indicating what state the transition is in.
- For 'out' direction transitions start at 0 and end at 1
- For 'in' direction transitions start at 1 and end at 0
Returns number
publicinheritedtags
Specifically get the tags on the entity from TagsComponent
Returns Set<string>
publicinheritedtypes
The types of the components on the Entity
Returns ComponentCtor[]
Methods
publicinheritedaddChild
publicinheritedaddComponent
publicinheritedaddTag
Adds a tag to an entity
Parameters
tag: string
Returns Entity<any>
publicinheritedaddTemplate
publicinheritedclearComponents
Returns void
publicinheritedclone
Creates a deep copy of the entity and a copy of all its components
Returns Entity
publicinheritedemit
Type parameters
- TEventName: EventKey<EntityEvents>
Parameters
eventName: TEventName
event: EntityEvents[TEventName]
Returns void
inheritedget
Type parameters
- TComponent: Component
Parameters
type: ComponentCtor<TComponent>
Returns MaybeKnownComponent<TComponent, any>
publicinheritedgetAncestors
Returns a list of parent entities starting with the topmost parent. Includes the current entity.
Returns Entity<any>[]
publicinheritedgetComponents
Returns all component instances on entity
Returns Component[]
publicinheritedgetDescendants
Returns a list of all the entities that descend from this entity. Includes the current entity.
Returns Entity<any>[]
publicinheritedhas
Check if a component type exists
Type parameters
- TComponent: Component
Parameters
type: ComponentCtor<TComponent>
Returns boolean
inheritedhasAll
Verifies that an entity has all the required types
Type parameters
- TComponent: Component
Parameters
requiredTypes: ComponentCtor<TComponent>[]
Returns boolean
inheritedhasAllTags
Verifies that an entity has all the required tags
Parameters
requiredTags: string[]
Returns boolean
publicinheritedhasChild
Check if a child entity exists on the parent entity
Parameters
child: Entity
entity to check for
recursive: boolean = false
whether to check recursively
Returns boolean
publicinheritedhasTag
Check if a tag exists on the entity
Parameters
tag: string
name to check for
Returns boolean
publicinheritedisKilled
Returns boolean
publicinheritedkill
Kill the entity, means it will no longer be updated. Kills are deferred to the end of the update. If parented it will be removed from the parent when killed.
Returns void
publicinheritedoff
Type parameters
- TEventName: EventKey<EntityEvents>
Parameters
eventName: TEventName
handler: Handler<EntityEvents[TEventName]>
Returns void
publicinheritedon
Type parameters
- TEventName: EventKey<EntityEvents>
Parameters
eventName: TEventName
handler: Handler<EntityEvents[TEventName]>
Returns Subscription
publicinheritedonAdd
onAddis called when Actor is added to scene. This method is meant to be overridden.Synonymous with the event handler
.on('add', (evt) => {...})Parameters
engine: Engine
Returns void
publicinheritedonce
Type parameters
- TEventName: EventKey<EntityEvents>
Parameters
eventName: TEventName
handler: Handler<EntityEvents[TEventName]>
Returns Subscription
onEnd
Overridable lifecycle method, called at the end of the transition,
progressis given between 0 and 1Parameters
progress: number
Returns void
publiconInitialize
onInitializeis called before the first update of the entity. This method is meant to be overridden.Synonymous with the event handler
.on('initialize', (evt) => {...})Parameters
engine: Engine
Returns void
publicinheritedonPostUpdate
Safe to override onPostUpdate lifecycle event handler. Synonymous with
.on('postupdate', (evt) =>{...})onPostUpdateis called directly after an entity is updated.Parameters
engine: Engine
elapsed: number
Returns void
publicinheritedonPreUpdate
Safe to override onPreUpdate lifecycle event handler. Synonymous with
.on('preupdate', (evt) =>{...})onPreUpdateis called directly before an entity is updated.Parameters
engine: Engine
elapsed: number
Returns void
inheritedonPreviousSceneDeactivate
Overridable lifecycle method, called right before the previous scene has deactivated.
This gives incoming transition a chance to grab info from previous scene if desired
Parameters
scene: Scene
Returns Promise<void>
publicinheritedonRemove
onRemoveis called when Actor is removed from a scene. This method is meant to be overridden.Synonymous with the event handler
.on('remove', (evt) => {...})Parameters
engine: Engine
Returns void
onReset
Overridable lifecycle method, called when the transition is reset
Use this to override and provide your own reset logic for internal state in custom transition implementations
Returns void
onStart
Overridable lifecycle method, called once at the beginning of the transition
progressis given between 0 and 1Parameters
progress: number
Returns void
onUpdate
Overridable lifecycle method, called every frame of the transition
progressis given between 0 and 1Parameters
progress: number
Returns void
publicinheritedremoveAllChildren
Removes all children from this entity
Returns Entity
publicinheritedremoveChild
publicinheritedremoveComponent
Removes a component from the entity, by default removals are deferred to the end of entity update to avoid consistency issues
Components can be force removed with the
forceflag, the removal is not deferred and happens immediatelyType parameters
- TComponent: Component
Parameters
typeOrInstance: TComponent | ComponentCtor<TComponent>
force: boolean = false
Returns Entity<Exclude<any, TComponent>>
publicinheritedremoveTag
Removes a tag on the entity
Removals are deferred until the end of update
Parameters
tag: string
Returns Entity<any>
inheritedreset
reset() is called by the engine to reset transitions
Returns void
publicinheritedunparent
Unparents this entity, if there is a parent. Otherwise it does nothing.
Returns void
publicinheritedupdateTransition
Overridable lifecycle method, called before each update.
WARNING BE SURE to call
super.updateTransition()if overriding in your own custom implementationParameters
engine: Engine
elapsed: number
Returns void
Base Transition that can be extended to provide custom scene transitions in Excalibur.