NativeSoundEvent
Hierarchy
- MediaEvent
- NativeSoundEvent
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
Parameters
target: Sound
optionaltrack: WebAudioInstance
Returns NativeSoundEvent
Properties
publicinheritedother
Other target object for this event
publicinheritedtarget
Target object for this event.
publicoptionaltrack
Accessors
publicinheritedbubbles
Media event cannot bubble
Returns boolean
Media event cannot bubble
Parameters
_value: boolean
Returns void
Methods
publicinheritedaction
Action, that calls when event happens
Returns void
publicinheritedlayPath
Parameters
_actor: Actor
Returns void
publicinheritedpropagate
Propagate event further through event path
Returns void
publicinheritedstopPropagation
Prevents event from bubbling
Returns void
Base event type in Excalibur that all other event types derive from. Not all event types are thrown on all Excalibur game objects, some events are unique to a type, others are not.